Introduction

Welcome to the home page of the Tide of Iron Mission Editor.

Even though the software is free, I ask that you do not upload it elsewhere on the internet. I want people to be able to find the latest version in one location.

News Flash

ToI Edit is dead! Long Live ToI Edit!

The current version of ToIedit is done. No further work on will be done.

The next version will be written in Flash (ie web based and cross platform) and be officially released by FFG!


Date ReleasedVersionNotes
Windows
6/21/072.5No Notes for Windows
MacOs (10.4+)
----One bug to work out. It involves XGetImage. No estimate on when it will be available.
Linux (x86)
6/8/072.4Compiled and tested on PuppyLinux 2.16

Tutorials

Click here to start the tutorials. Flash 5+ required.

Please do not bookmark the tutorials. They will be migrating to the FFG site whenever they get around to it.

FAQ

I started too close to the edge. How can I move my entire map to make more room.
You don't The drawing area will automatically extend in all directions. Just place your piece on the map and move it to where you want it.
Is there a users guide?
Not yet. There are help bubbles in the editor. Hold your mouse pointer over a button to see what it does.
What does the program output?
The programs saves the data as a metakit database. It can also output the campaign as a PDF.
How do I contact you?
Praise, constructive critisism, questions and bugs can be emailed to mezebrowski@aol.com.
What is it written in?
TCL/TK with the IMG, and BWidget packages. It is all wrapped as a Starpack.
Is it Open Source?
No. Nor will I consider making it Open Source. (I'm following all of the licenses of the packages that I am using.) If anyone presses the issue, I'll simply take the software down. It is not a hassle that I want to deal with.

The MacOS problem

TCL/TK is a cross-platform developement environment. It covers 99% of all of the functionality that I need for the editor. However, the one item that it doesn't do well is image manipulation (rotating, zooming, etc...).

I have written an extension in C, using Critcl, that provides the functionality that I need. While I can get the extension to work on Unix and Windows, I can not get it to work on the Mac. I have a feeling that I have messed up the environment on the Mac and am pulling in the wrong libs. I don't have much experience with Macs as I work in the Avionics industry and we don't use Macs on Airplanes.

I have uploaded the extension, in Critcl format, and a test script here. If you have the technical background to help out, feel free to give it a shot. I have a feeling that it just needs a clean compilation environment.

I can not provide much in the way of support. Either you know what I am talking about or you don't. I'd also appreciate it if you don't critize my code. Graphics is not my field, so this was done as a learning experience. (I have to get something out of this expercise, it is not like I am getting paid)

Thanks,
Mike Z